Anyone else into Simulation Theory?
Sep. 6th, 2020 08:32 am
I've got a new toy. It's a scatter script for DAZ Studio that uses algorithms to mimic the way nature distributes objects across a landscape. A walk in the woods reveals lots of artistically perfect clusters of plants, rocks, trees, etc. There are formulas for that, and this script uses them in a most wonderful way to distribute each item in the scene right down to the individual pebbles and blades of grass!
As if playing with this is not fun enough, the script also lets the user plug in real height maps drawn from the US Geological Survey. So the little rolling hills and various landscape features in this scene and the others that are forthcoming, are all taken from my local stomping grounds! :D
This scene is supposed to be of Galadriel and Celeborn taking a break. I think the mallorn with flets is their private treehouse. Most likely they come here every now and then to get away from the duties of ruling Lothlorien. I think Galadriel likes to fish for trout, but it is undignified for her to do this in "public." Of course she is making Celeborn row the boat ^_^; Meanwhile, Mt. Caradhras is looming darkly over the scene in the background like a portent of things to come.

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Date: 2020-09-06 04:46 pm (UTC)no subject
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Date: 2020-09-07 09:23 pm (UTC)By rotating the HDRI image, which is three dimensional, the light can be made to shine realistically on the scene from any angle.
There is a plug-in I'm planning to get which will calculate scene lighting by location, time, and calendar day, but it won't work for Middle-Earth (at least not yet!) 😸
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Date: 2020-09-06 07:44 pm (UTC)no subject
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Date: 2020-09-07 04:46 pm (UTC)no subject
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Date: 2020-09-07 04:47 pm (UTC)